Accessibility at Puzzle Workout

Challenge the puzzle.
Not access.

We want the route into a workout to be clear whether you tap, click, use a keyboard, zoom the page or rely on assistive technology. This statement says what works today, where the games still create barriers, and how to tell us.

Statement reviewed:

TargetWCAG 2.2 AAOur working benchmark
Current claimNot formally assessedNo compliance badge
Review typeInternalCode + interaction checks
FeedbackEmail routeAim: 5 working days

Conformance status

A target, not an overclaim.

Current position

The Web Content Accessibility Guidelines (WCAG) 2.2 Level AA are the benchmark we are working towards.

We have not yet completed a full independent WCAG evaluation or a published assistive-technology test matrix. We therefore do not currently claim that every Puzzle Workout page conforms to WCAG 2.2 Level AA.

This statement is based on an internal review of the current site, including source-code inspection, keyboard operation, focus behaviour, responsive layouts and reduced-motion support.

What is built in

Useful support across the whole site.

These features apply to the shared navigation, editorial pages, Daily Brain Workout, Progress dashboard and game interfaces unless a limitation is listed below.

Input

Keyboard routes

Links and buttons use native controls. Games add arrow-key movement, Enter or Space selection and number shortcuts where useful.

Orientation

Visible focus

A site-wide focus ring shows the current control. Games move focus to a new question, pause action or result heading when context changes.

Updates

Spoken status

Live regions announce important phase changes, sparse countdown points, answer feedback, saved results and sharing or data-control outcomes.

Preferences

Reduced motion

The site responds to the operating-system reduced-motion setting by removing smooth scrolling and shortening animation and transition effects.

Reading

Responsive reflow

Pages are designed mobile-first and reflow into one column on narrow screens. Text remains browser text rather than being baked into images.

Interruption

Pause protection

Each exercise can be paused. Hiding the browser tab stops active timing and requires an explicit resume when you return.

Game-by-game access

Fourteen games. Different access profiles.

Keyboard operation does not automatically make a visual puzzle equivalent for a non-visual player. This list separates the controls from the information needed to solve each game.

01Visual + timed limitation
Keyboard route
Arrow keys move through the grid. Enter or Space selects a square.
Programmatic information
Cells have row and column names, selection states and spoken phase or timer updates.
02Timed sequential visual display
Keyboard route
Arrow keys move through the board. Enter or Space selects a pad; number keys 1–9 select matching pads.
Programmatic information
Pads have number, row and column names. Step announcements and the revealed route provide text alongside the visual state.
03
Attention

Target Hunt

Dense timed board
Keyboard route
Arrow keys move through the symbol grid. Enter or Space chooses a cell.
Programmatic information
Each cell names its row, column, outer shape and inner mark.
04Described timed visual game
Keyboard route
Use Tab or arrow keys, Enter or Space, or the number keys shown on the available choices.
Programmatic information
Every symbol names its frame, centre and each arm direction and terminal mark.
05Scattered timed board
Keyboard route
Use Tab or arrow keys, Enter or Space, or the number keys shown on visual positions 1–9.
Programmatic information
Every tile names its numeric value and board position; the completed prefix, errors and progress are announced as text.
06Strongest described visual game
Keyboard route
Use Tab or arrow keys, Enter or Space, or the number keys 1–4.
Programmatic information
Sequence tokens and choices receive text descriptions rather than colour-only names.
07Structured grid with spatial cost
Keyboard route
Arrow keys move through the grid. Type 0 or 1 to enter, Delete to clear, or Enter or Space to cycle a square.
Programmatic information
Every square names its row, column, clue state, value and rule-conflict state; live text reports checks and progress.
08Best non-visual fit
Keyboard route
Use Tab or arrow keys, Enter or Space, or the number keys 1–4.
Programmatic information
Equations, answer choices, feedback and results are presented as text.
09Strong non-visual fit
Keyboard route
Left and Right Arrow move between gaps. Use number keys 1–4 or the +, -, * and / keys to place an operator; Delete clears it.
Programmatic information
Operands, targets, selected gaps, operator names, feedback and results are presented as text.
10No equivalent non-visual puzzle
Keyboard route
Use Tab or arrow keys, Enter or Space, or the number keys 1–4.
Programmatic information
Option names identify number and block count, but not the complete geometry.
11
Spatial

Cube Net

Text-described spatial geometry
Keyboard route
Use Tab or arrow keys, Enter or Space, or number keys 1–4 on Easy and Standard and 1–5 on Hard.
Programmatic information
Every option names its occupied columns row by row, alongside question, timer, feedback and result announcements.
12
Language

Word Ladder

Strong non-visual fit
Keyboard route
Use Tab or arrow keys, Enter or Space, or the number keys 1–4.
Programmatic information
Current words, clues, choices, feedback and results are all presented as text.
13Strong non-visual fit
Keyboard route
Type into the answer field and press Enter, or use Tab and Space to place letter tiles. Backspace and Clear word revise the entry.
Programmatic information
Clues, scrambled letters, tile-use state, feedback, revealed answers and results are all presented as text.
14
Planning

Toggle Grid

Spatial grid limitation
Keyboard route
Arrow keys move through the grid. Enter or Space presses a tile; Undo and Reset are standard buttons.
Programmatic information
Every tile names its row, column and on/off state; live updates report remaining lights and move count.

Important: this is an implementation summary, not a claim that each game has been certified with every screen reader, browser or input device.

Known limitations

Where the workout still puts up barriers.

Publishing a limitation is useful only if we describe the practical effect. These are the main issues found on the current site.

01
Timing

No untimed or extended-time mode

Open

Timing contributes to every score. Exercises can be paused, but there is no setting to remove or substantially extend the per-question or one-minute limits. Players who need more time may not be able to complete a comparable round.

Available now

Instructions are outside the timer; the pause control and automatic tab pause protect interruptions. Standalone pages explain the complete rules before play.

Improvement direction

Explore an untimed familiarisation or extended-time mode that is clearly separated from comparable timed records.

02
Spatial information

Shape Rotation is not equivalent without sight

Open

The reference and answers are SVG block arrangements. Their names identify a connected shape and block count but do not communicate the exact geometry needed to distinguish rotation, reflection and alteration.

Available now

The controls are keyboard operable, but that does not solve Shape Rotation’s missing spatial description. Cube Net names occupied columns row by row; Quick Maths, Missing Operators, Word Ladder and Anagram Sprint provide the strongest fully text-based non-visual routes.

Improvement direction

Research a concise coordinate description or an alternative spatial exercise that preserves a meaningful challenge.

03
Dense visual tasks

Grid scanning and brief recall remain visual

Open

Grid Recall, Sequence Recall, Target Hunt, Binary Grid and Toggle Grid expose labelled cells and keyboard grid movement. Sequence Recall announces each numbered step, but a rapid spoken stream may lag behind its visual timing. Binary Grid exposes every value and conflict, though serial navigation makes its whole-board comparisons slower. Symbol Match exposes complete text descriptions, but serial feature comparison still changes its rapid visual task.

Available now

Cell names include position, state and relevant symbol features. Sequence Recall reveals the completed route as text; Toggle Grid announces remaining lights and moves. Pattern Sequence is less dependent on dense scanning; Quick Maths, Missing Operators, Word Ladder and Anagram Sprint are fully text-based.

Improvement direction

Test alternative presentation and timing choices with screen-reader users before describing either task as non-visually equivalent.

04
Test coverage

No published assistive-technology matrix yet

Open

The current assessment is an internal technical and interaction review. It has not yet included an independent audit or disability-led usability testing across named browser, screen-reader, magnifier, voice-control and forced-colours combinations.

Available now

Send the page, task, device, browser and assistive technology involved. We will use reproducible reports to prioritise fixes.

Improvement direction

Create and maintain a repeatable manual test matrix, then update this statement with verified compatibility information.

How we assess the site

Code checks do not replace lived experience.

For the current review we inspected semantic landmarks, headings, labels, live regions, focus movement, keyboard shortcuts, touch-target sizing, responsive layouts and motion preferences. We also checked that game state changes do not rely only on colour.

Automated rules can catch certain markup and contrast errors. They cannot tell us whether a timed memory task is understandable with speech output, whether focus movement feels predictable, or whether an alternative preserves the puzzle rather than merely naming it.

That is why this page separates implemented features from formal conformance and why real barrier reports matter.

Technical information

Scope, technology and ownership.

This statement covers public pages and games served from puzzle-workout.com. It does not cover outside websites reached through a link.

Organisation
Hamilton Digital Media Limited
Standard used
WCAG 2.2 Level AA as a target; no formal conformance claim yet
Technologies
HTML, CSS, JavaScript, SVG and WAI-ARIA
JavaScript
Required for interactive games, Daily Workout, live scoring and local progress; articles and legal information remain readable without it
Local storage
IndexedDB is used for saved progress. If unavailable, current-tab play can continue without persistent records.
Prepared by
Internal review by the Puzzle Workout product team
Statement date
Next review trigger
A new game or major interface, a material accessibility fix, a formal audit, or no later than July 2027

Help improve the route

Found a barrier?
Make it visible.

Report it to the team